/*
* Copyright (c) 2009 Hypertriton, Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE
* USE OF THIS SOFTWARE EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
* Connection point in PCB layout. Mainly useful for the editor, LayoutNode
* entities are usually associated with entities such as Pad, Pin and Via.
*/
#include "core.h"
#include
#include
ES_LayoutNode *
ES_LayoutNodeNew(void *pNode)
{
ES_LayoutNode *ln;
ln = AG_Malloc(sizeof(ES_LayoutNode));
VG_NodeInit(ln, &esLayoutNodeOps);
VG_NodeAttach(pNode, ln);
return (ln);
}
static void
Init(void *p)
{
ES_LayoutNode *ln = p;
ln->flags = 0;
VG_SetColorRGB(ln, 0, 150, 0);
}
static int
Load(void *p, AG_DataSource *ds, const AG_Version *ver)
{
ES_LayoutNode *ln = p;
ln->flags = (Uint)AG_ReadUint8(ds);
return (0);
}
static void
Save(void *p, AG_DataSource *ds)
{
ES_LayoutNode *ln = p;
AG_WriteUint8(ds, (Uint8)ln->flags);
}
static void
Draw(void *p, VG_View *vv)
{
ES_LayoutNode *ln = p;
AG_Color c;
int x, y;
VG_GetViewCoords(vv, VG_Pos(ln), &x, &y);
c = VG_MapColorRGB(VGNODE(ln)->color);
AG_DrawCircle(vv, x, y, (int)(1.0f*vv->scale), &c);
}
static void
Extent(void *p, VG_View *vv, VG_Vector *a, VG_Vector *b)
{
ES_LayoutNode *ln = p;
VG_Vector vPos = VG_Pos(ln);
a->x = vPos.x - 1.0f;
a->y = vPos.y - 1.0f;
b->x = vPos.x + 1.0f;
b->y = vPos.y + 1.0f;
}
static float
PointProximity(void *p, VG_View *vv, VG_Vector *vPt)
{
ES_LayoutNode *ln = p;
VG_Vector pos = VG_Pos(ln);
float d;
d = VG_Distance(pos, *vPt);
*vPt = pos;
return (d);
}
static void
Move(void *p, VG_Vector vCurs, VG_Vector vRel)
{
ES_LayoutNode *ln = p;
VG_Translate(ln, vRel);
}
VG_NodeOps esLayoutNodeOps = {
N_("LayoutNode"),
&esIconPortEditor,
sizeof(ES_LayoutNode),
Init,
NULL, /* destroy */
Load,
Save,
Draw,
Extent,
PointProximity,
NULL, /* lineProximity */
NULL, /* delete */
Move,
NULL, /* edit */
};