/*
* Copyright (c) 2009 Hypertriton, Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE
* USE OF THIS SOFTWARE EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
* Insert layout connection point.
*/
#include "core.h"
#include
typedef struct es_layout_node_tool {
VG_Tool _inherit;
} ES_LayoutNodeTool;
static int
MouseButtonDown(void *p, VG_Vector vPos, int button)
{
ES_LayoutNodeTool *t = p;
VG_View *vv = VGTOOL(t)->vgv;
VG_Point *vp;
ES_LayoutNode *sp;
if (button != AG_MOUSE_LEFT) {
return (0);
}
if ((vp = VG_NearestPoint(vv, vPos, NULL)) != NULL) {
sp = ES_LayoutNodeNew(vp);
} else {
sp = ES_LayoutNodeNew(vv->vg->root);
VG_Translate(sp, vPos);
}
return (1);
}
static int
MouseMotion(void *p, VG_Vector vPos, VG_Vector vRel, int buttons)
{
ES_LayoutNodeTool *t = p;
VG_View *vv = VGTOOL(t)->vgv;
VG_Point *vp;
if ((vp = VG_HighlightNearestPoint(vv, vPos, NULL)) != NULL) {
VG_Status(vv, _("Create connection point on Point%u"), VGNODE(vp)->handle);
} else {
VG_Status(vv, _("Create connection point at %f,%f"), vPos.x, vPos.y);
}
return (0);
}
static int
KeyDown(void *p, int ksym, int kmod, Uint32 unicode)
{
ES_LayoutNodeTool *t = p;
VG_View *vv = VGTOOL(t)->vgv;
VG_Node *vn;
Uint nDel = 0;
if (ksym == AG_KEY_DELETE || ksym == AG_KEY_BACKSPACE) {
del:
TAILQ_FOREACH(vn, &vv->vg->nodes, list) {
if (!VG_NodeIsClass(vn, "LayoutNode") ||
!(vn->flags & VG_NODE_SELECTED)) {
continue;
}
VG_ClearEditAreas(vv);
if (VG_Delete(vn) == -1) {
vn->flags &= ~(VG_NODE_SELECTED);
VG_StatusS(vv, AG_GetError());
} else {
nDel++;
}
goto del;
}
VG_Status(vv, _("Deleted %u connection points"), nDel);
return (1);
}
return (0);
}
VG_ToolOps esLayoutNodeTool = {
N_("Insert connection point"),
N_("Create connection point in PCB layout."),
&esIconPortEditor,
sizeof(ES_LayoutNodeTool),
VG_NOSNAP,
NULL,
NULL, /* destroy */
NULL, /* edit */
NULL, /* predraw */
NULL, /* postdraw */
NULL, /* selected */
NULL, /* deselected */
MouseMotion,
MouseButtonDown,
NULL, /* mousebuttonup */
KeyDown,
NULL /* keyup */
};