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.Dd July 9, 2008
.Dt VG 3
.Os
.ds vT Agar API Reference
.ds oS Agar 1.3
.Sh NAME
.Nm VG
.Nd agar vector graphics interface
.Sh SYNOPSIS
.Bd -literal
#include
#include
#include
.Ed
.Sh DESCRIPTION
The
.Nm
interface allows applications to construct, display, export and import vector
drawings, which are composed of entities (i.e.,
.Ft VG_Node
objects) from simple primitives to more complex or application-specific items.
.Pp
There is no notion of coordinates in
.Nm .
Entities are organized in a tree structure where elements are connected by
linear transformations (such as translations or rotations).
References between the entities are allowed.
For example, a
.Xr VG_Line 3
is fully described by references to two independent
.Xr VG_Point 3
entities.
.Pp
The
.Xr VG_View 3
widget is almost always used to display
.Nm
drawings.
.Ft VG_View
also provides a handy "tool" registration interface which simplifies the
development
of editors.
.Pp
Note: While
.Nm
is general-purpose and designed for simplicity, a more CAD oriented
alternative,
.Ft SK ,
is available in the FreeSG distribution (http://freesg.org/).
.Ft SK
is similar to
.Nm ,
but it provides more advanced math and computational geometry features.
Unlike
.Nm
which uses linear transformations to represent relative entity positions,
.Ft SK
uses systems of geometrical constraints (e.g., distances, angles, etc.).
.Sh BUILT-IN NODE CLASSES
A number of simple primitives entities are built into the library:
.Pp
.Bl -tag -compact -width "VG_Polygon(3) "
.It Xr VG_Point 3
Single point
.It Xr VG_Line 3
Line segment
.It Xr VG_Circle 3
Circle
.It Xr VG_Arc 3
Arc (centerpoint / angle)
.It Xr VG_Polygon 3
Filled polygon
.It Xr VG_Text 3
Text label
.El
.Sh VG INTERFACE
.nr nS 1
.Ft "void"
.Fn VG_InitSubsystem "void"
.Pp
.Ft "void"
.Fn VG_DestroySubsystem "void"
.Pp
.Ft "VG *"
.Fn VG_New "Uint flags"
.Pp
.Ft "void"
.Fn VG_Init "VG *vg" "Uint flags"
.Pp
.Ft "void"
.Fn VG_Destroy "VG *vg"
.Pp
.Ft "void"
.Fn VG_Clear "VG *vg"
.Pp
.Ft "void"
.Fn VG_ClearNodes "VG *vg"
.Pp
.Ft "void"
.Fn VG_ClearColors "VG *vg"
.Pp
.Ft "void"
.Fn VG_Lock "VG *vg"
.Pp
.Ft "void"
.Fn VG_Unlock "VG *vg"
.Pp
.Ft "VG_Layer *"
.Fn VG_PushLayer "VG *vg" "const char *layer"
.Pp
.Ft "void"
.Fn VG_PopLayer "VG *vg"
.Pp
.nr nS 0
The
.Fn VG_InitSubsystem
function initalizes the
.Nm
library and should be invoked before any other function is used.
.Fn VG_DestroySubsystem
releases resources allocated by the
.Nm
library.
.Pp
The
.Fn VG_New
function allocates and initializes a new
.Nm
structure.
.Fn VG_Init
initializes an existing one.
Acceptable
.Fa flags
include:
.Pp
.Bl -tag -width "VG_NO_ANTIALIAS "
.It VG_NO_ANTIALIAS
Disable anti-aliasing rendering methods.
.El
.Pp
.Fn VG_Destroy
releases all resources allocated by the given
.Nm
object.
The structure itself is not freed.
.Pp
.Fn VG_Clear
reinitializes the
.Nm
structures.
.Fn VG_ClearNodes
reinitializes only the node trees.
.Fn VG_ClearColors
reinitializes the color table.
.Pp
.Fn VG_Lock
acquires the lock which protects a
.Nm
against modifications.
.Fn VG_Unlock
releases the lock.
The
.Nm
interface is thread-safe so it is not necessary for user applications to
use these functions unless documented.
For example, a
.Fn VG_FindNode
immediately followed by a
.Fn VG_NodeDetach
requires the use of
.Fn VG_Lock ) .
.Pp
.Nm
drawings are organized in layers, which are useful for determining the
z-order of graphical entities.
It is also possible to mask layers or blend layer-specific colors.
.Fn VG_PushLayer
creates a new layer of the given name and returns a pointer to the newly
created
.Fa VG_Layer
structure.
.Fn VG_PopLayer
pops the highest layer off the stack.
.Sh NODE CLASS REGISTRATION
.nr nS 1
.Ft "void"
.Fn VG_RegisterClass "VG_NodeOps *class"
.Pp
.Ft "void"
.Fn VG_UnregisterClass "VG_NodeOps *class"
.Pp
.Ft "VG_NodeOps *"
.Fn VG_LookupClass "const char *className"
.Pp
.nr nS 0
Applications and utilities are expected to register node classes using
.Fn VG_RegisterClass ,
which registers the class described by the given
.Fa VG_NodeOps
structure.
.Fn VG_UnregisterClass
unregisters the given class.
.Pp
.Fn VG_LookupClass
searches for a class of the specified name and return its description, or
NULL if there is no such class.
The
.Ft VG_NodeOps
structure fully describes a
.Nm
node class.
All function pointers are optional and can be set to NULL.
.Bd -literal
typedef struct vg_node_ops {
const char *name;
struct ag_static_icon *icon;
size_t size;
void (*init)(VG_Node *);
void (*destroy)(VG_Node *);
int (*load)(VG_Node *, AG_DataSource *, const AG_Version *);
void (*save)(VG_Node *, AG_DataSource *);
void (*draw)(VG_Node *, VG_View *);
void (*extent)(VG_Node *, VG_View *, VG_Vector *a,
VG_Vector *b);
float (*pointProximity)(VG_Node *, VG_View *, VG_Vector *p);
float (*lineProximity)(VG_Node *, VG_View *, VG_Vector *p1,
VG_Vector *p2);
void (*deleteNode)(VG_Node *);
void (*moveNode)(VG_Node *, VG_Vector, VG_Vector);
void *(*edit)(VG_Node *, VG_View *);
}
.Ed
.Pp
The
.Fa name
field is a string identifier for this class.
.Fa icon
is an optional Agar icon resource for GUI purposes.
.Fa size
is the full size in bytes of the structure (derived from
.Fa VG_Node )
which describes node instances.
.Pp
The
.Fn init
operation initializes a node instance structure.
.Fn destroy
releases resources allocated by the node instance.
.Pp
.Fn load
and
.Fn save
are used to (de)serialize the node instance from/to the given
.Xr AG_DataSource 3 .
.Pp
The
.Fn draw
operation graphically renders the entity in a
.Xr VG_View 3
context, typically using the standard
.Xr AG_Widget 3
draw routines.
.Pp
.Fn extent
computes the axis-aligned bounding box of the entity, returning the absolute
VG coordinates of the upper-left corner in
.Fa a
and the lower right corner in
.Fa b .
.Pp
.Fn pointProximity
computes the shortest distance between
.Fa p
(given in absolute VG coordinates) and the entity.
This operation is needed for GUI selection tools to be effective.
.Pp
.Fn lineProximity
computes the shortest distance between the line (as described by endpoints
.Fa p1
and
.Fa p2 )
and the entity.
This is an optimization which is optional to the operation of GUI selection
tools.
.Pp
The
.Fn deleteNode
callback is invoked when the user deletes the node instance.
It is used, for example, by
.Xr VG_Line 3
to call
.Fn VG_DelRef
on its two
.Xr VG_Point 3
references (also calling
.Fn VG_Delete
if their reference count reaches zero).
.Pp
The
.Fn moveNode
callback is invoked by
.Xr VG_View 3
tools (usually "select" tools) to perform a translation on the entity.
.Fa vAbs
is the desired new position in absolute VG coordinates,
.Fa vRel
describes the change in position.
It is recommended to only rely on
.Fa vRel .
.Pp
The
.Fn edit
callback is invoked by the
.Fn VG_EditNode
operation of
.Xr VG_View 3 .
It is expected to return a container widget to which is attached a number
of widgets bound to various
.Ft VG_Node
instance parameters.
.Sh NODE OPERATIONS
.nr nS 1
.Ft "void"
.Fn VG_NodeInit "VG_Node *node" "VG_NodeOps *class"
.Pp
.Ft "int"
.Fn VG_NodeIsClass "void *p" "const char *name"
.Pp
.Ft "void"
.Fn VG_NodeAttach "VG_Node *parent" "VG_Node *node"
.Pp
.Ft "void"
.Fn VG_NodeDetach "VG_Node *node"
.Pp
.Ft "int"
.Fn VG_Delete "VG_Node *node"
.Pp
.Ft "void"
.Fn VG_AddRef "VG_Node *node" "VG_Node *refNode"
.Pp
.Ft "Uint"
.Fn VG_DelRef "VG_Node *node" "VG_Node *refNode"
.Pp
.Ft "void"
.Fn VG_SetSym "VG_Node *node" "const char *fmt" "..."
.Pp
.Ft "void"
.Fn VG_SetLayer "VG_Node *node" "int layerIndex"
.Pp
.Ft "void"
.Fn VG_SetColorv "VG_Node *node" "const VG_Color *cv"
.Pp
.Ft "void"
.Fn VG_SetColorRGB "VG_Node *node" "Uint8 r" "Uint8 g" "Uint8 b"
.Pp
.Ft "void"
.Fn VG_SetColorRGBA "VG_Node *node" "Uint8 r" "Uint8 g" "Uint8 b" "Uint8 a"
.Pp
.Ft "void"
.Fn VG_Select "VG_Node *node"
.Pp
.Ft "void"
.Fn VG_Unselect "VG_Node *node"
.Pp
.Ft "void"
.Fn VG_SelectAll "VG *vg"
.Pp
.Ft "void"
.Fn VG_UnselectAll "VG *vg"
.Pp
.Ft "Uint32"
.Fn VG_GenNodeName "VG *vg" "const char *className"
.Pp
.Ft "VG_Node *"
.Fn VG_FindNode "VG *vg" "Uint32 handle" "const char *type"
.Pp
.Ft "VG_Node *"
.Fn VG_FindNodeSym "VG *vg" "const char *sym"
.Pp
.nr nS 0
The
.Fn VG_NodeInit
function completely initializes a
.Ft VG_Node
structure as an instance of the specified node class.
.Pp
.Fn VG_NodeIsClass
returns 1 if the specified node is an instance of the given class, 0
otherwise.
.Pp
.Fn VG_NodeAttach
and
.Fn VG_NodeDetach
are used to construct the hierarchy of entities in a drawing.
The relationship between parent and child nodes defines the order of
linear transformations (i.e., translations, rotations).
.Fn VG_NodeAttach
attaches
.Fa node
to an existing node
.Fa parent
(which is either the
.Va root
member of the
.Nm
structure, or any other entity in the drawing).
.Fn VG_NodeDetach
detaches the specified node from its current parent.
.Pp
The
.Fn VG_Delete
function detaches and frees the specified node instance, along with any
child nodes.
The function can fail (returning -1) if the entity is in use.
.Pp
.Fn VG_AddRef
creates a new reference (dependency), where
.Fa node
depends on
.Fa refNode .
.Pp
.Fn VG_DelRef
removes the dependency with
.Fa refNode
and returns the new reference count of
.Fa refNode .
This allows the referenced node to be automatically deleted when no longer
referenced.
Under multithreading, the return value of
.Fn VG_DelRef
is only valid as long as
.Fn VG_Lock
is used.
.Pp
.Fn VG_SetSym
sets the symbolic name of the node, an arbitrary user-specified string which
allows the node to be looked up using
.Fn VG_FindNodeSym .
.Pp
.Fn VG_SetLayer
assigns the node to the specified layer number (see
.Fn VG_PushLayer
and
.Fn VG_PopLayer ) .
.Pp
.Fn VG_SetColorv
sets the node color from a pointer to a
.Ft VG_Color
structure.
.Fn VG_SetColorRGB
sets the node color from the given RGB triplet.
.Fn VG_SetColorRGBA
sets the node color from the given RGBA components.
.Pp
The
.Fn VG_Select
and
.Fn VG_Unselect
functions respectively set and unset the selection flag on the node.
.Fn VG_SelectAll
and
.Fn VG_UnselectAll
operate on all nodes in the drawing.
.Pp
Nodes are named by their class name followed by a numerical handle (e.g.,
the first line created in a drawing will be named
.Sq Line0 ) .
.Fn VG_GenNodeName
generates a new name, unique in the drawing, for use by a new instance of
the specified class.
.Pp
The
.Fn VG_FindNode
function searches for a node by name, returning a pointer to the specified
instance or NULL if not found.
The
.Fn VG_FindNodeSym
variant searches node by their symbolic names (see
.Fn VG_SetSym ) .
Under multithreading, the return value of both
.Fn VG_FindNode
and
.Fn VG_FindNodeSym
only remains valid as long as
.Fn VG_Lock
is used.
.Sh LINEAR TRANSFORMATIONS
.nr nS 1
.Ft "VG_Vector"
.Fn VG_Pos "VG_Node *node"
.Pp
.Ft "void"
.Fn VG_LoadIdentity "VG_Node *node"
.Pp
.Ft "void"
.Fn VG_Translate "VG_Node *node" "VG_Vector v"
.Pp
.Ft "void"
.Fn VG_SetPosition "VG_Node *node" "VG_Vector v"
.Pp
.Ft "void"
.Fn VG_SetPositionInParent "VG_Node *node" "VG_Vector v"
.Pp
.Ft "void"
.Fn VG_Scale "VG_Node *node" "float s"
.Pp
.Ft "void"
.Fn VG_Rotate "VG_Node *node" "float radians"
.Pp
.Ft "void"
.Fn VG_FlipVert "VG_Node *node"
.Pp
.Ft "void"
.Fn VG_FlipHoriz "VG_Node *node"
.Pp
.Ft "void"
.Fn VG_NodeTransform "VG_Node *node" "VG_Matrix *T"
.Pp
.Ft "void"
.Fn VG_PushMatrix "VG *vg"
.Pp
.Ft "void"
.Fn VG_PopMatrix "VG *vg"
.Pp
.Ft "VG_Matrix"
.Fn VG_MatrixInvert "VG_Matrix M"
.Pp
.nr nS 0
Every node in a
.Nm
is associated with an invertible 3x3 matrix T, which defines a set of
transformations on the coordinates.
.Pp
The
.Fn VG_Pos
function computes the current absolute VG coordinates of the node.
.Pp
.Fn VG_LoadIdentity
sets the transformation matrix of the node to the identity matrix.
.Pp
.Fn VG_Translate
translates the node by the amount specified in
.Fa v .
.Pp
.Fn VG_SetPosition
assigns the node an absolute position
.Fa v ,
relative to the VG origin.
.Fn VG_SetPositionInParent
assigns a position relative to the parent node.
.Pp
.Fn VG_Scale
uniformly scales the node by a factor of
.Fa s .
.Pp
.Fn VG_Rotate
rotates the node by the specified amount, given in radians.
.Pp
.Fn VG_FlipVert
mirrors the node vertically and
.Fn VG_FlipHoriz
mirrors the node horizontally.
.Pp
.Fn VG_NodeTransform
computes and returns into
.Fa T
the product of the transformation matrices of the given node and those of its
parents.
.Pp
.Fn VG_PushMatrix
and
.Fn VG_PopMatrix
are called from the
.Fn draw
operation of nodes to manipulate the global matrix stack associated with a
drawing during rendering.
.Fn VG_PushMatrix
grows the stack, duplicating the top matrix.
.Fn VG_PopMatrix
discards the top matrix.
.Pp
.Fn VG_MatrixInvert
computes the inverse of
.Fa M .
Since
.Nm
matrices are required to be non-singular, this operation cannot fail.
.Sh SERIALIZATION
.nr nS 1
.Ft "void"
.Fn VG_Save "VG *vg" "AG_DataSource *ds"
.Pp
.Ft "int"
.Fn VG_Load "VG *vg" "AG_DataSource *ds"
.Pp
.Ft "VG_Vector"
.Fn VG_ReadVector "AG_DataSource *ds"
.Pp
.Ft "void"
.Fn VG_WriteVector "AG_DataSource *ds" "const VG_Vector *v"
.Pp
.Ft "VG_Color"
.Fn VG_ReadColor "AG_DataSource *ds"
.Pp
.Ft "void"
.Fn VG_WriteColor "AG_DataSource *ds" "const VG_Color *c"
.Pp
.Ft "void"
.Fn VG_WriteRef "AG_DataSource *ds" "VG_Node *node"
.Pp
.Ft "VG_Node *"
.Fn VG_ReadRef "AG_DataSource *ds" "VG_Node *node" "const char *className"
.Pp
.nr nS 0
The
.Fn VG_Save
function archives the contents of
.Fa vg
into the specified data source.
.Fn VG_Load
loads the drawing from a data source;
see
.Xr AG_DataSource 3 .
.Pp
.Fn VG_ReadVector
and
.Fn VG_WriteVector
are used to (de)serialize vectors (see
.Dq MATH ROUTINES
section).
.Pp
.Fn VG_ReadColor
and
.Fn VG_WriteColor
are used to (de)serialize
.Ft VG_Color
structures.
.Pp
.Fn VG_WriteRef
is useful for serializing a reference from one node to another.
For example, the
.Xr VG_Line 3
.Fn save
routine simply consists of
.Fn VG_WriteRef
calls on its two
.Xr VG_Point 3
references ) .
.Pp
.Fn VG_ReadRef
deserializes a node->node reference.
If
.Fa className
is provided, the function will fail and return NULL if the archived
reference does not match the specified class name.
.Sh COLOR OPERATIONS
.nr nS 1
.Ft "VG_Color"
.Fn VG_GetColorRGB "Uint8 r" "Uint8 g" "Uint8 b"
.Pp
.Ft "VG_Color"
.Fn VG_GetColorRGBA "Uint8 r" "Uint8 g" "Uint8 b" "Uint8 a"
.Pp
.Ft "Uint32"
.Fn VG_MapColorRGB "VG_Color vc"
.Pp
.Ft "void"
.Fn VG_BlendColors "VG_Color *cDst" "VG_Color cSrc"
.Pp
.Ft "void"
.Fn VG_SetBackgroundColor "VG *vg" "VG_Color c"
.Pp
.Ft "void"
.Fn VG_SetSelectionColor "VG *vg" "VG_Color c"
.Pp
.Ft "void"
.Fn VG_SetMouseOverColor "VG *vg" "VG_Color c"
.Pp
.nr nS 0
.Fn VG_GetColorRGB
returns the
.Ft VG_Color
structure describing the specified RGB triplet, with the alpha component
set to 1.0 (opaque).
The
.Fn VG_GetColorRGBA
variant includes the alpha component.
.Pp
.Fn VG_MapColorRGB
returns the display-format pixel representation of the given color.
.Pp
.Fn VG_BlendColors
blends the two specified colors, returning the results in
.Fa cDst .
.Pp
.Fn VG_SetBackgroundColor
configures the background color of the drawing.
The
.Fn VG_SetSelectionColor
and
.Fn VG_SetMouseOverColor
functions configure the color which will be blended into the graphical
rendering of entities which are selected or under the cursor, respectively.
.Pp
.Sh MATH ROUTINES
.nr nS 1
.Ft "VG_Vector"
.Fn VG_GetVector "float x" "float y"
.Pp
.Ft "VG_Matrix"
.Fn VG_MatrixIdentity "void"
.Pp
.Ft "VG_Vector"
.Fn VG_Add "VG_Vector v1" "VG_Vector v2"
.Pp
.Ft "VG_Vector"
.Fn VG_Sub "VG_Vector v1" "VG_Vector v2"
.Pp
.Ft "VG_Vector"
.Fn VG_ScaleVector "float c" "VG_Vector v"
.Pp
.Ft "float"
.Fn VG_DotProd "VG_Vector v1" "VG_Vector v2"
.Pp
.Ft "float"
.Fn VG_Length "VG_Vector v"
.Pp
.Ft "float"
.Fn VG_Distance "VG_Vector v1" "VG_Vector v2"
.Pp
.Ft "float"
.Fn VG_PointLineDistance "VG_Vector A" "VG_Vector B" "VG_Vector *pt"
.Pp
.Ft "VG_Vector"
.Fn VG_IntersectLineV "float x" "VG_Vector p1" "VG_Vector p2"
.Pp
.Ft "VG_Vector"
.Fn VG_IntersectLineH "float x" "VG_Vector p1" "VG_Vector p2"
.Pp
.Ft "void"
.Fn VG_MultMatrix "VG_Matrix *A" "const VG_Matrix *B"
.Pp
.Ft "void"
.Fn VG_MultMatrixByVector "VG_Vector *Mv" "const VG_Vector *v" "const VG_Matrix *M"
.Pp
.nr nS 0
The
.Fn VG_GetVector
function returns a
.Ft VG_Vector
structure given
.Fa x ,
.Fa y
values.
.Pp
The
.Fn VG_MatrixIdentity
function returns the identity matrix.
.Pp
.Fn VG_Add
returns the sum of vectors
.Fa v1
and
.Fa v2 .
.Pp
.Fn VG_Sub
returns the difference of vectors
.Fa v1
and
.Fa v2 .
.Pp
.Fn VG_ScaleVector
multiplies vector
.Fa v
by a scalar
.Fa c .
.Pp
.Fn VG_DotProd
returns the dot product of two vectors.
.Pp
.Fn VG_Length
returns the length of a vector.
.Pp
.Fn VG_Distance
returns the unsigned distance between two vectors.
.Pp
.Fn VG_PointLineDistance
computes the minimal distance from a line (described by two points
.Fa A
and
.Fa B )
and a point
.Fa pt .
The function returns the distance, and the closest point on the line
is returned back into
.Fa pt .
.Pp
.Fn VG_IntersectLineV
computes the intersection of an infinite line (described by
.Fa p1
and
.Fa p2 )
against a vertical line (described by
.Fa x ) .
The return value is undefined if the two lines are parallel.
.Fn VG_IntersectLineH
performs the same operation against a horizontal line (described
by
.Fa y ) .
.Pp
.Fn VG_MultMatrix
computes the product of matrices
.Fa A
and
.Fa B ,
returning the result into
.Fa B .
.Pp
.Fn VG_MultMatrixByVector
computes the product of matrix
.Fa M
and vector
.Fa v ,
returning the result in
.Fa Mv .
.Sh SEE ALSO
.Xr AG_Intro 3 ,
.Xr VG_View 3 ,
.Xr VG_Point 3 ,
.Xr VG_Line 3 ,
.Xr VG_Circle 3 ,
.Xr VG_Arc 3 ,
.Xr VG_Polygon 3 ,
.Xr VG_Text 3 .
.Sh HISTORY
The
.Nm
interface first appeared in Agar 1.3.3.