/*
* Copyright (c) 2004-2008 Hypertriton, Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE
* USE OF THIS SOFTWARE EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
* Circular arc element.
*/
#include
#include
#include
#include
#include "vg.h"
#include "vg_view.h"
#include "icons.h"
static void
Init(void *p)
{
VG_Arc *va = p;
va->p = NULL;
va->r = 0.5f;
va->a1 = 0.0f;
va->a2 = 360.0f;
}
static int
Load(void *p, AG_DataSource *ds, const AG_Version *ver)
{
VG_Arc *va = p;
if ((va->p = VG_ReadRef(ds, va, "Point")) == NULL) {
return (-1);
}
va->r = AG_ReadFloat(ds);
va->a1 = AG_ReadFloat(ds);
va->a2 = AG_ReadFloat(ds);
return (0);
}
static void
Save(void *p, AG_DataSource *ds)
{
VG_Arc *va = p;
VG_WriteRef(ds, va->p);
AG_WriteFloat(ds, va->r);
AG_WriteFloat(ds, va->a1);
AG_WriteFloat(ds, va->a2);
}
static void
Draw(void *p, VG_View *vv)
{
VG_Arc *va = p;
Uint32 c32 = VG_MapColorRGB(VGNODE(va)->color);
int a1 = (int)va->a1;
int a2 = (int)va->a2;
long r = (long)va->r;
int x, y, xPos, yPos;
int xPrev = 0, yPrev = 0;
VG_Vector vCenter = VG_Pos(va->p);
int a;
VG_GetViewCoords(vv, vCenter, &xPos, &yPos);
while (a2 < a1) {
a2 += 360;
}
for (a = a1; a <= a2; a++) {
x = ((long)vg_cos_tbl[a % 360]*(long)r/1024) + xPos;
y = ((long)vg_sin_tbl[a % 360]*(long)r/1024) + yPos;
if (a != a1) {
AG_DrawLine(vv, xPrev, yPrev, x, y, c32);
}
xPrev = x;
yPrev = y;
}
}
static void
Extent(void *p, VG_View *vv, VG_Vector *a, VG_Vector *b)
{
VG_Arc *va = p;
VG_Vector vCenter = VG_Pos(va->p);
a->x = vCenter.x - va->r;
a->y = vCenter.y - va->r;
b->x = vCenter.x + va->r;
b->y = vCenter.y + va->r;
}
static float
PointProximity(void *p, VG_View *vv, VG_Vector *vPt)
{
VG_Arc *va = p;
VG_Vector vCenter = VG_Pos(va->p);
float a1 = VG_Radians(va->a1);
float a2 = VG_Radians(va->a2);
float d, theta;
theta = Atan2(vPt->y - vCenter.y,
vPt->x - vCenter.x);
if (theta < a1) {
theta = a1;
} else if (theta > a2) {
theta = a2;
}
d = VG_Distance(vCenter, *vPt) - va->r;
vPt->x = vCenter.x + va->r*Cos(theta);
vPt->y = vCenter.y + va->r*Sin(theta);
return (d);
}
static void
Delete(void *p)
{
VG_Arc *va = p;
if (VG_DelRef(va, va->p) == 0)
VG_Delete(va->p);
}
static void
Move(void *p, VG_Vector vCurs, VG_Vector vRel)
{
VG_Arc *va = p;
va->r = VG_Distance(VG_Pos(va->p), vCurs);
}
static void *
Edit(void *p, VG_View *vv)
{
VG_Arc *va = p;
AG_Box *box = AG_BoxNewVert(NULL, AG_BOX_EXPAND);
AG_NumericalNewFlt(box, 0, NULL, _("Radius: "), &va->r);
AG_NumericalNewFlt(box, 0, NULL, _("Start angle: "), &va->a1);
AG_NumericalNewFlt(box, 0, NULL, _("End angle: "), &va->a2);
return (box);
}
VG_NodeOps vgArcOps = {
N_("Arc"),
&vgIconBezier,
sizeof(VG_Arc),
Init,
NULL, /* destroy */
Load,
Save,
Draw,
Extent,
PointProximity,
NULL, /* lineProximity */
Delete,
Move,
Edit
};