/*
* Copyright (c) 2004-2008 Hypertriton, Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE
* USE OF THIS SOFTWARE EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
* Point element.
*/
#include
#include
#include
#include
#include "vg.h"
#include "vg_view.h"
#include "icons.h"
static void
Init(void *p)
{
VG_Point *pt = p;
pt->size = 0.0f;
}
static void
Draw(void *p, VG_View *vv)
{
VG_Point *pt = p;
float size, i;
if (vv->flags & VG_VIEW_CONSTRUCTION) {
size = 3.0f;
} else {
size = pt->size;
}
if (size > 0.0f) {
Uint32 c32 = VG_MapColorRGB(VGNODE(pt)->color);
int x, y;
VG_GetViewCoords(vv, VG_Pos(pt), &x, &y);
AG_DrawPixel(vv, x, y, c32);
for (i = 0; i < size; i += 1.0f) {
AG_DrawPixel(vv, x-i, y, c32);
AG_DrawPixel(vv, x+i, y, c32);
AG_DrawPixel(vv, x, y-i, c32);
AG_DrawPixel(vv, x, y+i, c32);
}
}
}
static void
Extent(void *p, VG_View *vv, VG_Vector *a, VG_Vector *b)
{
VG_Point *pt = p;
VG_Vector pos = VG_Pos(pt);
*a = pos;
*b = pos;
}
static float
PointProximity(void *p, VG_View *vv, VG_Vector *vPt)
{
VG_Point *pt = p;
VG_Vector pos = VG_Pos(pt);
float d;
d = VG_Distance(pos, *vPt);
*vPt = pos;
return (d);
}
static void
Move(void *p, VG_Vector vPos, VG_Vector vRel)
{
VG_SetPosition(p, vPos);
}
static void *
Edit(void *p, VG_View *vv)
{
VG_Point *vp = p;
AG_Box *box = AG_BoxNewVert(NULL, AG_BOX_EXPAND);
AG_NumericalNewFlt(box, 0, NULL, _("Render size: "), &vp->size);
return (box);
}
VG_NodeOps vgPointOps = {
N_("Point"),
&vgIconPoints,
sizeof(VG_Point),
Init,
NULL, /* destroy */
NULL, /* load */
NULL, /* save */
Draw,
Extent,
PointProximity,
NULL, /* lineProximity */
NULL, /* deleteNode */
Move,
Edit
};